This page intentionally left blank.
"The first JAge of Darkness
pubLcatlon is sub J«t to change without notice.
No part of this document may be reproduced, transmitted, stored
in a retrieval system, or translated into any form by any means
electronic or mechanical, for any purpose, ^ithoui the express
Sf«?^ e T SS -T ° f l Vltesse - lnc " ^ information contained in
It ^ r°^ S t ? C 8016 PUIP0SC ofi dentifying and suggesting
the nature of the products described and does not warranty The
nature or quality of the product.
© Copyright 1994, Richard Garriot.
Ultimais distributed by Vitesse, Inc. under license from Electronic
Apple Apple tigs and the Apple logo are registered trademarks of
Apple Computer, Inc.
Printed in the United States of America.
/jf/aiC NoBeC One! Our (and is in need of a staCwart
J i he.ro, one who witt Brave perils too horrific to
I- consider. JApQzgue has Befallen the 'ReaCm, a scourge
is upon the (and! Our villages Cie sacked, ruinous mounds of
ashes -where once trod peasants stout of heart and sound of
mind, -where once (ay fields of grain and fruit, where kine
andfowC grew fat upon the Bounties of our fair Sosaria. JKft
manner of wicked and "vile creatures prey upon our people
and ravage the (and 'Tis the doing of one so evil that the
■very earth tremBCss at the mention of his name.
Mondain the "Wizardhath wrought his maCice well Our
noBles Bicker amongst themseCves, and each hath retired to
the confines of his keep in hopes of watching the downfall of
his rivals. "Verify, the Evil One hath heaped indignity upon
curse By releasing a host of creatures andbeasts so Bloodthirsty
andw icked that our defenseless people faff as grain Before the
reaper's scythe. These denizens of the underworld hoCd sway
over ad that can Be surveyed save for the strongholds of the
noBCes Besotted with their own amBitioru (How here in our
once peaceful country may a traveler find safe passage or
(odging, save in the keeps of the seCfprocCaimed kings- and
they demand hard CaBors for their induCgences.
— - J - J 1 OnCy the young Lord
steadfast in the vision
of a peacefuC and
united Sosaria. In his
castle and his towne
the pure of heart will
find an aCCy and
rep(enishment for the
needs of one who hath
chosen to fight for the
J\idus in ridding our (and of the scourge that hath Befallen
us, NoBeCOne. We Beseech thee, for without thine aid we
shall sureCy perish Before the onslaught of the maCeficent
necromancer. Sidy the evil Mondain!
( § ^ fam6 Sosaria are popufated By a diversity of
1 Zhhit"? XS™* "* th& eC *™ nts - from the tiniest
s^Jttnfrl \ ^ a tawerin ^™*n, our foCk show a
VntTthfr^ f "?£"fwn in other parts tithe worQC
-Until the coming of the fouC Mondain] our foCk Cived in
harmony and worked toaether in the true spirit of
comradeship. The principaCinhaBitants of Sosaria are: S
^fuman - Endowed with a naturaCinteOect higher than any
other race, the humans are the BackBone of Sosarian so"
Shorter than their human counterparts By the span of
three hands, theef.es of Sosaria are sCigtt of BuiCdarSswiA
of movement Their superior natural agidty makes them
trees of the deepest forest or in the adeyways of the capitaC
the Sosarian xf mates a staCwart companiJanda rekntkss
Vwarf- Mountain foCk and legendary miners, the dwarves
$JLT rm r Stam % Ut L[ f a kum " n ' s yet often outZ^h
sCender eCves. They are matchless in courage andp^sZs^n
inordinate endowment ofnaturaCstrength^^e^riZeTttne
Sosarian Dwarfs challenge to wrestCeJor JinZVativert
unless thy suppCy ofgoCdle endless and 1 thy generosi^ famplk.
leGwStA Smu(]C and gentle race, the Sosarian VoBBits are
^Cievedto have come to our Xealm from a distant pOxce. They
fres^Z?rZ™T imUk 4^ anJth? serenity o}
forest clearings. Their diminutive height Beina even (ess than
a dwarfs, t&y shun any task thatinvof^s Zrdf^r
VotYt^rTt^f'^T* 5 °f Stud * ^oTemptZ:
^AThiCst the professions practiced By our foCk are
V V numerous, there are But four courses of action that may
Be followed By the novice adventurer. These are:
fighter — The rigorous training invoCved in (earning to
Become a fighter results in a stronger, more agiCe adventurer.
The knowledge acquired during this periodpermits the fighter
to use virtually every kind of weapon that might Be found in
Cferic — J\ profession suited to those who are of an
introspective nature, the study of the ways of the cleric
requires patience andresuCts in a good deal of wisdom. Such
is their cafm and concentration that at no time w ill 'the proper
spell cast By a cferic fad to attain its desired resuCt.
"Wizard — To Become a wizard in our Realm, one must study
Cong and diCigentCy, poring over ancient writings and dusty
tomes. Mastery of the arcane arts comes not easily, yet such
training hones the intellect to a superior edgel The fruits of
the Cong years of discipline are deemed to Be worth the effort,
however, for onCy the wizard may purchase the necessary
suppCies for the casting of the more powerfuC enchantments.
Thief — lVhi(st not a profession heCdin the highest esteem
among those charged with maintaining the puBCtc order,
thieving is a trade that often serves the adventurer wed
Many of the explorers finds are guarded By clever and devious
traps that require nimBCe fingers and a dexterous hand.
Larceny and the opening of Cocks comes much easier for the
thief than for other mortals, for they who fottow this occupation
are endowedwith exceptional agility.
CastCes ancC Townes
Sbsaria is a (and dotted -with the
castCes of the noBidty of the
"ReaCm andwith numerous townes
wherein the traveCer might purchase
suppCies and provender. Townes and
castCes may be entered freeCy, But woe
to the one who fooCishCy is apprehended
in an act of thievery, for the puBCic
order is maintained here By Burly, w en-
Tach castle is heCdBy a noBCe, the Xing
of his particuCar region. Xings
maintain aBsohite power in their realm
and are exceCCent sources of
information, yisit these (bcaC ruCers;
they have much to offer the serious
CastCes, often BuiCt of stone,
are peopCed with
guards, andfooCs. "Beware
the jester; for even as they
amuse, they may aCso
f 'II" he merchant class of Sosaria is I \\ \.
f the mainstay of the 'ReaCm's
JL economy. Att manner of trade
goods - foodstuffs and the handiwork
of CocaCartisans - can Be found in towne
andcastle shoppes. JAn adequate suppCy
of QoCdwittheCp to equip the adventurer
with everything from rations to the
most esoteric of weapons. Some of the
more common emporiums found in
castles and townes include:
JArmary — The tailors of protective garments await your
pleasure in the armories of Sosaria. The finest craftsmen in
the "ReaCm wuTswiftCyfit you in a suit made of worked Ceather
or metaC Trice varies according to the (eveC of protection
'Weapons — Sosarian
metalsmiths know no peer,
from a stmpCe carved
mace, reinforcedwith good
iron, to the most exquisite
greatswords of tempered
steeC, the weapons of the
"ReaCm are truCy -works of
art. 'Tis rumored that
some of the arms one may
find in the distant reaches
of our Cand surpass aCC
Transportation — 'Whilst one may traveC throughout much
of the ReaCm afoot, there are aCternate means of transport
that make short journeys pass more quickCy, and Conger
journeys feasiBCe where once such voyages seemed impractlcaC
Common modes of travel incCude the use of horses and of sea-
going vessels. Uncommon modes of travel are also rumoured
Magic — A once-forgotten discipline, the study of ma aw
has enjoy ed a renaissance since the coming of the evi( Mondain.
Many hoCdthe Belief that sorcery is indeed needed to comBat
sorcery. The practitioner of the arcane arts canjnirchase the
needed took of the trade in various magic shoppes scattered
throughout the 'Realm,
food— none can five without sustenance. The food shoppes
of Sosaria provide the local populace with fresh produce and
meats while the adventurer can fmdprov is ions therein that
will last for weeks in the wilderness with no special care
TuBs — The peopCe of our
Cand are fond of strong spirits
and lively companionship.
Most settlements are graced
with puBCic houses where a
tankard of strong ale from the
region ofT -insic or a flagon of
the Best Ihelorn mead may be
had for But a few coins. Many
of the people found in these
taverns are quite friendly, and
the ones serving the drinks are
often fountains of wisdom and
Q t ur (and is an ancient one, where strange and
wondrous Beings once wa(ked the earth and
civilizations rose and fell There are numerous
underground laByrinths to Be found throughout Sosaria, the
handiwork of unspeakaBCe creatures and unknown forces.
These mazes have Become the dwellings of many of the horrors
unleashedBy Mondain upon our poor (and Indeed the (invest
depths of some of these hellholes contain creatures that make
even the staunchest warriors Blanch andtremB(e.
yet these suBterranean passages also contain caches of the
predatums of Mondain s minions. An intrepid adventurer
can finance many an expedition with the spoils of a foray in
the dungeons of Sosaria, Hearken well:
""Extreme caution is
needed when exploring
corridors are (inedwith
the Bones of exp(orers
who overestimated their
S)efore the arcfimage Mondain can Be defeated, his
^conqueror's mettle will first have to Be tested in the
farthest reaches of the heavens. 'Tis saicCthat the Tvit
One has formed affiances -with starwatking monsters of
unparat&ted savagery. These maticious creatures standpoised
to swoop down upon our people anddevasta te them. The need
to stay the vite wizard is redouBtedin the face of this threat.
ShouCda champion emerge from the mists of legend, the
means By which to comBat this menace from, the skies wilt
appear - so say the prophets. The legends which foretell of this
hero include a number of writings and sever aC Baffads sung
By the Bards of our Realm. Among the more recent discoveries
pertaining to the coming of the starwatkers is an arcane
manuscript, found on the foothills of ML Drash, Since it
appears to hold instructions for the use of some form of
transport, it has Been Broadcast throughout the (and n hopes
that it might prove usefuCto one engaged in the quest to rid
Sosaria of Mondain. The suBstance of the document is as
"In the heavens, each vehicle has the means to
controC rotation, as well as thrust and retro (reverse
thrust). In the front view mode, one can turn (eft, right,
cdmB, and dive.
The starways are divided into 49 sectors ona7X7
grid. In the top view mode one can see all within the
current sector. jA Cong range scan may Be oBtainedBy
use of the 'Inform' control ConsuCt the Ttfbt's Reference
ManuaCfor the symBoCs needed to interpret a scan.
One can jump to the next sector in the direction of
current travel by using the Jfyperjump capaBidty.
-Docking with starbases can Be attained at any of
the unused docking ports and should Be made only at
stow speeds while headed directCy into the port opening.
JA docking fee is required Upon docking, a ''Base
Command query will Be issued and 'the pilot is expected
to indicate the direction toward the next vehicle that
Reentry takes place when your ship passes over the
lands of Sosaria. OnCy the shuttCe has heat shields. JAny
vehicle w iff incinerate if it collides with a star.
One may encounter and engage in comBat with
hostile Beings in the heavens. Once comBat has Begun,
the pilot cannot return to the top view until aid enemy
craft have Been driven from the current sector or the
pilot has chosen to hyper jump to the next sector.
IMPORTANT: Changing from front view mode to top
view mode at high speeds will surety resutt in a fatal
collision, "Be wary of fuel levels and shield condition.
Jl ship without fuet drifts forever and a depleted shield
spells certain death."
Our most (earned scholars have translated the document
into the common tongue of the Realm, But certain terms and
phrases have no meaning even to the most erudite sage.
Nonetheless, such is our desire to Be rid of the scourge of
Mondain that we make this information avadaBte to alt
The MagicaC JArts
flK s mentioned: elsewhere in this tame, the practice of
Z_i magic had once died out in Sosaria. The power of
%ihe mystic tradition proved too corrupting for the
generaC popuCace and the Cords of the (and decreed that aCC
who dabbled in sorcery were to be Banished 'Twos not untiC
the coming of Mondain the 'Wicked that our scholars once
ogam unearthed the dusty writings that containedthe records
of the once flourishing arcane arts, and set aBout to retrain
adepts in the use of enchantments. Our leaders readze that
once the discipCine of magic is reawakened, it shaCCnever again
be put to rest. Such is our pCight that even the most dreaded
of the arts is laid Bare to all who wuTtry to (earn it and who
swear to use its powers to comBat the spread of Mondain s
IVhile those naturaCCy Born to the practice of sorcery, who
can invent their own enchantments and forge new ground in
the arts, have yet to emerge as powerfuCwizards in their own
right, a certain jrrogress has Been made. There are four
artifacts avadabCe to the Budding mage which will enhance
the aBiCity to weave enchantments: Staff, 'Wand, AmuCet, and
Triangle. The latter is a magicaC sword that may also serve
as a weapon, SeveraCpowerfuCspeOs, which wUTcost the Buyer
dearly, may Be purchased in the magic shoppes of Sosaria.
These incCude: J
'BCink — The aBidty to Be physically transported a short
distance white underground
Create — The aBiCity to create aw ad of magical: force directCy
in front of the speucaster.
'Destroy — The aBiCity to remove a wall of magical force
that BCocks the speucaster' s path.
XiCC — An enchantment hurled at a foe in front of the
speucaster. If successful; this cantrip wiR destroy the opponent.
Ladder Down — This enchantment creates a magicaC
ladder which permits the speucaster to descend to the next
Ladder lip — This enchantment creates a magicaC (adder
which permits the speucaster to ascend to the next CeveCof a
Magic MissiCe — The aBiCity to strike a foe with a Blast of
magicaC force. The more skiCCed and weCC-equtpped the
speucaster, the greater the damage infCictedBy the blast.
Open — This speCCpermits the opening of coffins at no risk to
the speucaster By magically disarming any traps.
Trayer — The aBiCity, when in dire straits, to caCCupon one's
personaC deity in hopes of finding a way out of a pressing
diCemma, Should Be used only when the speucaster is in serious
need of divine heCp.
'UnCock — This speCCpermits the opening of chests at no risk
to the speucaster By magically disarming any traps.
f f ne HeaCm of Sosaria is popuCated By a variety of
§ creatures, Both natural and unnaturaC The Catter
JL group hath been on the increase since the coming of the
XviCOne. Through the efforts of a posterity -minded! few, a
collection of names and descriptions of the more common Beasts
hath Been compiCed and may Be perused herein.
Archer, Jfidden — So kicking
in courage are the minions of the
viCe Mondain that his Archers onCy
pCy their trade from hiding pCaces
high in the treetops of the forests of
Sosaria. Their aim, nonetheless, is
accurate and many a traveCer has
died without ever knowing whence
came the deadfy rain of BarBed
HaCron — Jfuge, Ceather-sk inned
daemon Cords, the BaCron are perhaps
the most fearsome of the evifminions
of Mondain. Armed with vicious
barBedwhips andpossessing the aBiCity
to cast devastating fireBads at their
victims, these winged scions of jCeCC
have proven to Be the nemesis of the
f Cower of Sosarian knighthood
'Bat, Qiant — JACthough the-
Sosarian giant 'Bat is But a
dumB Brute, this Carge cousin of
the more common vampire Bat
found in other Cands is indeed a
menace to those unfortunate
enough to disturB its
suBterranean sCumBer. The
§iant 'Bat Cives on a diet of
animaC BCood and is not averse
to feasting on adventurers.
Carrion Creeper — These
Coathsome worms inhaBit the
deeper reaches of most
dungeons, -where they feed on
the corpses of any CuckCess
creatures they encounter. The
numerous Cegs on their
segmented Bodies are equipped
with smaCCbarbs that allow them
to move quickCy on waCCs and
ceidngs, as weCC as aCong
corridors. Carrion Creepers
shouCdBe avoided at aCC costs.
'Bear — The JCtlCBear towers over the taCCest human and is
armed with saBer-Cike cCaws capable of rending even the
stoutest pCate armour in a singCe BCow. The species was first
sighted on the sCopes of Mt. TDrash, But hath since spread
throughout the land These creatures are extremeCy iCC-
tempered andwiCC attack without provocation.
CycCopS — J^l race of Belligerent, one-
eye cC giants, the CycCops dweCt in
Sosaria Cong Before humans ever
walked! its shores. Driven underground
many years ago, the CycCops Cong to
return to the surface and drive humans
into the sea. "Beware, for they wiCC
attack on sight.
Daemon — fierce, Bat winged
horrors armed with crueC taCons and
BarBed tridents, Daemons were
unknown in Sosaria hither to the
advent of Jvlondain. Drinkers of
human souCs, Daemons are said to
reCish the screams of tortured humans
aBove all else.
Dark Xnigfit — Such is the corrupting influence of the
fouCMonddin that even the most virtuous of Sosarian chivaCry
are suBject to fad under his sway. The (and is now BefouCed
with Dark Xnights -predatory warriors who seek to waylay
innocent travelers androB them of their hard-earned goods.
Dragon TurtCe — These fire-Breathing, aquatic dragons
inhabit the seas around Sosaria and are considered an even
greater menace to mariners than the winds of a typhoon. They
are protectedBy a shelCtougher than enchanted plate armour,
and thus are extraordinardy difficuCt to defeat.
"Ettin — Travelers in the forests of our
(andhave oft Been fooled into thinking
they have drawn near to a group of
feCurw explorers when they encounter
an Tttin, for these two-headed
monstrosities have Been known to
carry on heated discussions with
themseCves. Jin Tttin invar iaBCy
aBandons its diaCogue when it hath the
chance to attack a travedng
CjeCatinous Cube — Called dungeon-sweeper By some, the
gelatinous CuBe is a suBterranean dweller that roams corridors
in search of food Their Bodies are composed of a cCear,
corrosive, jelly-Cike suBstance which renders them difficuCt to
see, But they may sometimes Be detected By the remnants of
armour or deBris containedwithin them. They are omntvores,
digesting anything they find after aBsorBing it into their
massive Bodies. Contact with a gelatinous CuBe has ruined
the armour of many an unsuspecting hardy warrior.
Gremtins — Mischievous kin of the trous and lizard men,
gremlins are underground creatures of voracious appetite.
JA favorite diversion is to steaCthiCy approach unwary
travelers andpiCfer their foocCrations. Many an adventurer
hath Been consignedto death By starvation beCow the surface
of Sosaria as a resuCt of the antics of these creatures.
'Hood — 'When the corrupt infCuence of the unspeakable
Mondain spread throughout the "ReaCm, even some of our
staCwartpeasants feCCunder the sway of the eviC wizard These
warped' individuals now roam, the countryside attacking
traveCers. 'White unskiCCedin the use of arms, they nonetheCess
pose quite a nuisance.
InvisiBCe Seeker — Among the most dangerous of the
denizens of the catacombs BeCow our (and is the InvisiBCe
Seeker. None have ever seen one of these horrific stayers, for
they are - as their name irnpCies - unseeaBCe. Their presence is
usuaCCy first detected when open wounds suddenly Begin
appearing on the Body of a victim. They are, however,
susceptiBle to harm from most weapons.
3C nig fit — Like their forest-dwelling counterparts the Dark
Xnights, the predatory Xnights of Sosaria are warriors who
have forsaken the ways of ChivaCry for the paths of T.viC They
are fierce opponents andmust Be treatedwith care if one is to
avoid an untimely demise.
Licfi — The Lich is an eviC speCCcaster who, through the
necromantic arts, hath entered a state ofdving death in order
to prolong an unhoCy reign on earth. 'Woe to the explorer who
stumBCes upon the (air of a Cich, for the undeadmage wtH
guard its domain fiercely and attack without hesitation.
Lizard Man — When
Mondain first came to our land
he performed unspeakaBCe
experiments with his servitors
and the fierce reptiCes that
inhaBit some of the streams and
rivers in the south of our (and
The resuCt was a Lizard Man, a
Being Both reptiCian and human
in a singCe Body, armed with
cruet teeth anda disposition to
match its appearance.
Mimic — Beware the treacherous Mimic, for it hath Been
the doom of many a dungeon explorer. "Disguised as a tempting
treasure chest, the Mimic patientCy awaits the overCy curious
adventurer. When the victim approaches to examine the chest,
the Mimic attacks with a ferocity unmatched
Mindl/Vflipjjer — The Mind'Whipper is a Being with the
Body of a human, a face that resembles nothing so much as
the underside of a squid and an unquenchaBCe thirst for the
mental energies of its victims. The few survivors of encounters
with Mmdwhippers have emergedas BaBBCing Cunatics, their
minds f Cay ed from their souts By the relentless onsCaught of
these terriBCe creatures.
Minotaur — J\s mentioned:
Before, the eviC Mondain
experimented ceaseCessfy with
the cross-Breeding of man and
Beast in an effort to create the
uCtimate soldier. JAs if the
creation of the dread Lizard
Man -was not enough, the y tie
wizard also mated the famed
Baratarian fighting Bud with
some of his followers, resuCting
in the Minotaur - a horror that
walks on two legs Cike a man, But
which has the head and the crueC
horns of a Bud.
Necromancer ~ The Necromancer is a mage whose
specialty is the practice of the arcane arts that pertain to the
dead Tractittoners of such a morBidspeciaCty were naturady
drawn to the fouC Mondain as jackals are to the carrion of the
plains, you w id encounter many loathsome crea tares conjured
from the spirits of the dead as you travel through Sosaria.
Ness Creature — The seas surrounding Sosaria are home
to a numBer of Beasts, among which numBers the dread Ness
Creature, for many years these reptdian Behemoths were
thought to Be naught But the workings of the overwrought
imaginations of mariners. The sinking of the frigate
PemBroke in plain view of a small armada hath disproven
Ore — Small, pig-visagedhumanoids,
the Ores were the vanguard of
Mondain s first advance. TriBaC By
nature, they are suB-human at Best,
just a sCight cut aBove true BestiaCity.
They abhor aCC things human and
cuCtured and wiCl Cay waste to
anything fashioned By human hands.
'Tis said that they reCish the taste of
Tirates — The pirates that infest the coastafwaters of Sosaria
are the scourge of the honest mariner. TheypCy the waterways
seeking unarmed merchant ships topCunder, and often press
the younger crew memBers into service as marauders. Once
engaged a pirate vessel and its crew will Battle to the end,
seeking no quarter and offering none.
"Ranger — JACasl Xven the noBle Hanger, preserver of the
woodlands and keeper of the forests, hath fatten under the
sway of dark Mondain! These matchless trailBCazers long
watched over the preserves of the Sosarian noBdity, But as
Mondain's treachery took hold many of them forsook their
oCdways and Became predators themseCves. Tie who is pursued
By a Hanger must turn and make a stand, for once on a trad
a "Ranger wild never give it up.
'Raty (giant — The undergroundpassages
of the ReaCm are prow Ced By oversized
rodents, the resuCt of Mondain's
necromancy and an aBundance of food in
the form of victims of the TviC One's
minions. The Sosarian giant Rat is a
vicious predator, not to Be taken CightCy.
SkeCeton — The progeny of
Necromancers and undead Ltches,
Skeletons are the animated corpses of dead
warriors from which the flesh hath
withered and fallen away. They fight
tirelessly in an effort to carry out the
Bidding of their dark masters.
Spider, Q iant — few moments hoCd
more terror for the intrepid explorer
than when a Qiant Spider, venom
dripping from its fangs, is encountered
in the corridor of a subterranean
CaByrinth. These creatures are
dazzdng in their agidty and tireless in
their search for prey, fight wed, or
face a paralyzing sting and the fate of
Becoming a living hatchery for their
Squid, (giant — Sosarian mariners swap Cegends of the
Xraken, or Cjiant Squid, in every puB in every port of the
"Realm. These monstrous creatures have Been known to rise
from the ocean depths, seize a vessel in their Cong tentacles,
and drag the hapless vessel and its crew to a watery grave in
the space of But a half dozen heartbeats.
'Tangfer — Looking for ad the world as naught But a vine-
covered tree stump, the Tangier lurks in suB-terranean
corridors, waiting to ensnare explorers of the underground
Once a Tangier hath enmeshed an adventurer in its tentacles,
it will hold the victim fast until starvation ends the struggle.
The monstrosity then feasts on the corpse.
Thief ~ Long Before the coming of
Mondain, the common cutpurse was a
plague to travelers in Sosaria. Lurking
in alleyways, poised Behind trees, and
skulking in dungeon corridors, these
villains are always ready to relieve
innocent citizens of their valuables and
the ir lives. *Tis a service to your fellow
Sosarian to exterminate a Thief
Trent — Native to the woodlands of Sosaria, the evd Trent
seems like an ordinary oak tree until one approaches near
enough to Be ensnaredin the grasp of its pliant Branches. Once
it hath crushedthe life from the victim, the Trent then devours
it, leaving no trace of its prey.
'Viper — Since Before the dawn of civilization, the race of
serpents hath roamed the (and from the most harmless
garden snake to the giant constrictors, these legless creatures
have always inspired fear in the human race. In the case of
the yiper, this fear is wedfounded These vicious reptiles strike
fiercely and frequently at all who stray too closely. Their
venom-laden fangs Bring a swift yet painful death.
IVancCering lyes — Many a
dungeon seeker hath Been startCed to
enter a darkened chamBer and Be
greetedBy a numBer of eyes staring out
of the murky BCackness. Stare not Cong,
for the "Wandering "Eyes -weave a
hypnotic speCC that entrances and
(eaves even the most strong-wiCCed
heCpCess Before the magicaC ons (aught
that inevitaBCy foCCows.
1ft 'ar Cock — 'Rogue practitioners of the magicaf arts,
IVarCbcks are the eviC servitors of Mondain. the JouC One
hath trainedthem in the casting ofBoCts of mystic energy and
sent them forth to -wreak havoc among the poyruCace. Stay
them if ye can, for the arcane arts shouCdnever Be used for
'Wraith — Summoned from the
nethermost regions of JhfeCC By
Mondain's perverse enchantments,
"Wraiths are the rest Cess souls of dead
cCerics. Once on the material pCane,
they drift aBout seeking potentiaC
"converts" to the discipline of TviC
Since one must first die in order to Be
converted, 'tis strongCy advised that
their enticements Be resisted
Zom — LittCe is known of the
mysterious Zom. 'Tis a creature that
not only defies Cogic, But that seems to
deny the very Caws of nature. Jt can
Burrow through anything and is
compCeteCy omnivorous. In BattCe it
seems to generate far more force than
one wouCd estimate possibCe from a
creature of its size. lYhen stain, the
Zom qutckCy evaporates, thus none
have ever Been studied cCoseCy.
This page intentionally left blank.
This page intentionally left blank.